The Gamer’s Panopticon – Überwachung und Kontrolle als Motiv und Prinzip des Computerspiels
dc.bibliographicCitation.firstPage | 137 | |
dc.bibliographicCitation.lastPage | 157 | |
dc.contributor.author | Schellong, Marcel | |
dc.date.accessioned | 2021-06-10T09:17:04Z | |
dc.date.available | 2021-06-10T09:17:04Z | |
dc.date.issued | 2020 | |
dc.description.abstract | This paper deals with the question of how computer games usually represent surveillance and control. It examines the games Papers, please, Beholder and Orwell. In the second part, connections between the process of the game and the principles of surveillance and control are sought using The Stanley Parable as an example. | |
dc.description.url | https://www.peterlang.com/view/title/69884 | |
dc.identifier.uri | http://resolver.sub.uni-goettingen.de/purl?fidaac-11858/991 | |
dc.language.iso | ger | |
dc.publishedIn | Berlin | |
dc.publisher | Peter Lang | |
dc.relation.doi | 10.3726/b17376 | |
dc.relation.editor | Hauptmann, Kilian | |
dc.relation.editor | Hennig, Martin | |
dc.relation.editor | Krah, Hans | |
dc.relation.ispartof | Narrative der Überwachung: Typen, mediale Formen und Entwicklungen | |
dc.rights | L | |
dc.subject.ddc | ddc:700 | |
dc.subject.field | mediastudies | |
dc.subject.field | culturalstudies | |
dc.title | The Gamer’s Panopticon – Überwachung und Kontrolle als Motiv und Prinzip des Computerspiels | |
dc.type | anthologyArticle | |
dc.type.version | publishedVersion | |
dspace.entity.type | Publication |
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