Reverberations of Trumpism in Far Cry 5

dc.contributor.authorSchoppmeier, Sören
dc.date.accessioned2020-08-24T13:34:27Z
dc.date.available2020-08-24T13:34:27Z
dc.date.issued2019
dc.description.abstractPolitics and contexts of publication are two interesting focalisers when examining video games from an American Studies perspective. While not all video games are overtly political, many have explicit political agendas. The example of Far Cry 5 shows how real-world political rhetoric can find parallels in virtual environments, in this case the ludonarrative design of a video game.
dc.description.urlhttp://www.baas.ac.uk/usso/vg-amstud-trumpism-far-cry/
dc.identifier.urihttp://resolver.sub.uni-goettingen.de/purl?fidaac-11858/513
dc.language.isoeng
dc.relation.journalUS Studies Online
dc.relation.journalaltVideo Games and American Studies
dc.rightsL::CC BY 3.0
dc.subject.ddcddc:070
dc.subject.fieldamericanstudies
dc.subject.fieldmediastudies
dc.subject.fieldculturalstudies
dc.titleReverberations of Trumpism in Far Cry 5
dc.typearticle
dc.type.versionpublishedVersion
dspace.entity.typePublication
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